Desmond will need to be wary of the high powered rifle, hiding behind objects and using the radio device to uncover messages hidden in the night sky and on radio frequencies.īackstory: Lucas has been following a paper trail that eventually led him to Milton Haven. The towering giant lurks in the forest surrounding Milton Haven, ready to shoot down anyone it deems an enemy. Lucas’ monster, “The Flash” is a giant radio tower and is the manifestation of Lucas’ diagnosed PTSD resulting from his time in the military as a sniper and radio operator. Lucas Cole (Age 52) is the fourth patient we encounter in the game. In fact, his therapy sessions with Demond are court mandated after a dispute with his ex-wife results in her leaving him with their child, Madison. Lure him into open spaces before engaging.īackstory: Max is not happy to be going to Desmond’s session. This raging abomination charges his way through the old factory grounds and train tracks that surround it, pitting Desmond in close quarters against the beast. It is a manifestation of Max’s anger and it’s ready to charge at anyone who gets in its way. His monster, “The Bull”, is part beast, part machine. Max Nygaard (Age 45) is the third patient we encounter in the game. He sought help with Desmond to help him overcome this fear. The revolving red lighthouse bulb will shine a damaging light, so make sure you take cover if you see it coming your way.īackstory: For most of his life, Allen’s had nightmares about monsters swallowing him into the darkness, making him isolate himself in social awkwardness. Be warned though, as the light can be just as dangerous as the dark. It will be crucial for Desmond to use his flashlight and flare gun to thwart the darkness and get through the level to confront the Shade. While Allen was saved by the light, “The Shade” fears it and will do anything he can to remove all sources of light. Allen’s monster, “The Shade”, is a terrifying moving sinkhole, a manifestation of his fear and fascination with the dark. Allen / The ShadeĪllen Shore (Age 38) is the second patient we encounter in the game. Therapy with Desmond began after her college roommate complained that she wouldn’t leave the dorm or take care of herself. Fortunately, he will encounter some unlikely companions that will assist him as he explores the various departments while avoiding the haunting figure.īackstory: When Virginia was a young girl, she joined beauty pageants until an accident occurred leaving her face disfigured. Desmond can exploit this fear with mirrors to get through the level and confront Virginia. This creepy ghost haunts a ravaged Homa-Mart superstore, hides behind a mask, and becomes enraged when anyone looks at her. Her monster, “The Watcher”, is a medusa-like manifestation of her social anxiety and shame. Virginia Ruhl (Age 25) is the first patient we encounter in the game. As further evidence of his dedication to his work, Desmond lives and works in the same building, where he has a modest one-bedroom apartment and across the hall from a small studio space which he converted for his psychology practice. As the city begins to spiral out of control, Desmond must act and navigate the mazes of his own distorted mind before he too suffers the same fate, uncovering a dark conspiracy in the process that led to the death of four of his patients.īackstory: Earnest and steadfast, he takes pride in his work, yet has let himself get consumed by it on more than one occasion. PhD (Age 39) is the resident psychologist of the small town of Milton Haven and our protagonist. This blog does contain some minor spoilers for the characters and bosses of In Sound Mind, so skip to the end if you are interested in picking it up and exploring the game for yourself. To prepare you for the launch, we wanted to introduce Desmond and his four patients, whose psyche will make up the bulk of this journey through the mind. The psychological nature of In Sound Mind combined with the power of the PlayStation 5 has allowed us over here at We Create Stuff to build a horror game that will continually challenge your expectations.
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